Strata
Devlog
- August 12, 2024 by I/O#2D Platformer, #2D Speedrun Platformer, #2D Game, #Celeste, #Super Meat Boy, #Ghostrunner, #Best Indie 2D Platformer 2024We’re. So. Back. Hello Strata Players! It’s been a while. I am extremely pleased to announce a new era for Strata. This update marks a pretty huge milestone in terms of quality and polish. In the... Continue reading
- August 09, 2024 by I/O#Game Design, #Roadmap, #Long term, #speedrunning, #story, #level designOr at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goals with Strata - my 2D Speedrun Platforme... Continue reading
- August 08, 2024 by I/O#2D Platformer, #Optimisation, #UnitySo, I spent a couple of days refactoring my old code and I've managed to squeeze out a tonne of extra performance. In the Unity Editor, I went from 150fps to 220, and in the built version of the game... Continue reading
- July 16, 2023 by I/O1#Game Design, #2D Platformer, #2D Speedrun Platformer, #Speedrun Design, #Silent Tutorial, #Grind RailsIn a game about Slide-Jumping, what better mechanic to implement than Grind Rails? These will be introduced in the second level - An urban sprawl worn down by centuries of disrepair. The goal with the... Continue reading